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Description:In the 23rd century the known galaxy is at war. The Terran Alliance and their coalition are fighting a desperate interstellar war with the evil Drengin Empire and their ruthless...
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Everything Game Talk Support & Bugs Modding Metaverse Talk Is it just me?? Let’s start a New Jammin Thread! uceed syllabus Taskbar seems to crash explorer.exe, Start11 causing it? Koop Instagram-volgers van Twicsy Microsoft Research Asia released a new paper introducing VASA Unfortunate issues... Its time I move on. And I’m Still Laughing The Forum feature / improvement sticky Interesting fact about Microsoft and Office GameRankings GameSpot GameSpy IGN UGO IC-Games Firing Squad Forgot Password? | Create Account Welcome In the 23rd century the known galaxy is at war. The Terran Alliance and their coalition are fighting a desperate interstellar war with the evil Drengin Empire and their ruthless allies. Behind the scenes, the precursor civilization called the Dread Lords pulls the strings on both sides. As leader of a galactic civilization, it is up to you to ensure the triumph of your civilization. Fight wars, design star ships, research new technologies, negotiate treaties and build an empire that will stand the test of time in this award-winning turn-based strategy game. The second and final expansion pack to is now available. Get Twilight of the Arnor on its own or pick up the entire saga together at a discounted price. ESRB Rating: "Everyone 10+" for Language and Mild Fantasy Violence. Available at these digital distributors:Digital Distributors Stardock Steam GamersGate GameStop Amazon Green Man Gaming Humble Store GOG.com No Game Left Behind: Stardock Brings Update to GalCiv II! Island Dog v2.20 improves AI, Balance, and Gameplay 12/17/2015 1:00:00 PM The crew here at Stardock cares a lot about our community and the games that we produce for you. That’s why we’re pleased to announce that version 2.20 for is available for you today! Even when a title is "finished" and put out to market, there are always little things we find that could use a tweak or a change here and there. We also know what it’s like to enjoy an old game so much that you keep going back to it, even when there are newer and "better" versions of it out there. With help of some awesome community members, the Dev Team has taken all of the suggestions and implemented them into this update. You can find he entire change log (spoiler alert: it’s long!) at the bottom of this post. A few words from our CEO and President, Brad Wardell: "It was awesome being able to work with the fans to integrate years of their own mods and tweaks into the base game. They also gave me a long list of areas where they thought I could improve the AI, which I used to dig into the now 10 year old AI source code base to implement." We hope you enjoy the update. We have an awesome community here at Stardock and are so very happy that you’re a part of it. Have a great holiday season! Special Thanks To Antonio "Mabus" Invernizzi, Gaunathor, SilasOfBorg, Kamil "OShee" Bober, DARCA1213, Sam "MarvinKosh" Edwards. Steffem "Maiden666" Jenter, MarvinKosh, Leiavoia, Frogboy and everyone else who helped out! Version 2.20 Change Log [ Gameplay ] General The Capital now increases Morale to 35 (up from 25) and Economy to 25 (up from 10) Advanced Hulls is now unlocked from Basic Logistics Life Support is now unlocked from Advanced Hulls Several techs moved to improve AI use Mind Control Center moved to Concept of Malice Shrine of the Mithrillar now gives a 10% population growth bonus civ-wide Shrine of Tandis now gives a 10% morale bonus civ-wide Information Warfare tech now requires Advanced Diplomacy (instead of Planetary Invasion) Temporal Mechanics cost increased from 10 to 30 Hyperion Packages cost increased from 10 to 30 Entertainment Center now requires Innovative History Slave Pits, Slave Labs, Collectives and Maintenance Grid have had their costs adjusted Research Matrix bonus decreased from 12 to 10 School maintenance increased from 1 to 2 University maintenance increased from 2 to 3 Space Weapons no longer grants a Military bonus Economic Direction Unit bonus reduced from 50 to 25 Ultra Spices now requires Extreme Entertainment instead of Xeno Cultural Trends Merchant Trade Complexes cost increased from 800 to 1100 Buffed Tier 1/2 starbase attack modules and battlestations 4; removed Singularity Armor Neutrality Learning Center cost increased from 500 to 1000 Cultural Enlightenment no longer has a pre-req; moved to Pure Research Healing Pools now requires Planetary Improvements; cost decreased from 300 to 100 Nano Materials now requires Basic Space Construction Advanced Philosophy now requires University Enhanced Adaptation cost increased to 150/450/600 Robust Hull Construction now provides 15 HP (up from 10) Precursor Library cost decreased from 400 to 100 Miniaturization techs bonuses updated to be better Empathic Tactical Center now grants a defense bonus of 25% instead of an attack bonus of 20% Various weapons rebalancing Plus much much more adjustments. See the Progressive Changelog for more. Terran Alliance Changed default alignment from 50 to 75 Now start as Mercantile political party Starts with +10 Economics, -10 Social Production, +25 Trade and 12 Logistics (up from 6) Starting techs changed to: HyperDrive, Industrial Revolution, Fusion Reactors, Traditional Research, Innovative History, Capitalism and Basic Space Construction Terrains gain a 10% bonus to propulsion and diplomacy research Drengin Empire Now starts game as War Party political party Starts with: +10 Military Production, -30 Diplomacy (increased from -25), 20 Loyalty (up from 0) and 14 Logistics (up from 7) Starting techs changed to: Fusion Reactors, Ruthless History, HyperDrive, Stellar Cartography, Specialized Research, Capitalism and Traditional Slavery. Propaganda Machine is now a special project New invasion tactic added (version of Information Warfare) Drengin suffer a 50% penalty to trade techs; and a 100% penalty to diplomatic techs Altarian Resistance Now starts game as Pacifists political party Starts with: +10 Luck (up from 0), 10 Logistics (up from 5) Starting techs changed to: HyperDrive, Industrial Revolution, Fusion Reactors, Traditional Research, A History of Benevolence, Stellar Cartography, Capitalism and Basic Space Construction. Social Matrix is now a special project Altarians gain a 20% bonus in Labs research Arcean Empire Now starts game as War Party political party Starts with: +10 Economics, +10 Morale, +20 Military Production, +30 Ship HP (up from +20), +20 Soldiering (up from +10), +25 Courage, +20 Loyalty and 20 Logistics (up from 8). Starting techs changed to: Glorious History, Fusion Reactors, HyperDrive, Industrial Revolution, Stellar Cartography, Traditional Research, Capitalism and Basic Space Construction. Stellar Forge and Cathedral of Valor are now special projects Arceans now gain a 20% bonus to Hull and Logistics research Arceans now gain: 15 HP from Superior Hulls (up from 10) 20 HP from Master Hull Building (up from 15) 15 HP from Reinforced Hull Design (up from 10) 15 HP from Hardened Hull Design (up from 10) Torian Confederation Now starts as the Populists political party Starts with: +30 Loyalty, 16 Logistics (up from 8) Starting techs changed to: Torian History, Fusion Reactors, HyperDrive, Stellar Cartography, Inherited Technology, Capitalism and Basic Space Construction. Can now research Advanced Aquatic World Colonization cheaper Aquatic Transport Station is now a special project Torians now suffer a 20% penalty to Hull research Changed Advanced Computing requirement to University (from Scientific Method Implementation) Changed Planetary Improvements and Enhanced Adaptation to require Basic Space Construction Added Basic Space Construction with cost 75 Xeno Communications now requires Cultural Enlightenment Yor Collective Now starts game as the Industrialist political party Starts with: -30 to Diplomacy and 12 Logistics (up from 6) Maintenance Grid and Distributed Energy Matrix are now special projects New invasion tactic: Terror Drones (Cost 250, 20% bonus to attack, 25% improvement...
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